A “dreamlike odyssey…born from lost Internet data”.
Having read the synopsis and watched the launch trailer below, I’m still not entirely sure what Paper Beast actually entails, but it’s described as a “dreamlike odyssey” through a “wild simulated ecosystem, born from lost Internet data”.
“Powered by an extensive physics engine that calculates the creatures’ motions in real-time,” explains the developer, “they can be lifted up to resolve situations or to rescue them from predators and natural danger. The animals will adapt their behaviour accordingly.”
Paper Beast apparently comes in two flavours: there’s a more structured Adventure Mode, and a freeform experience known, reasonably enough, as Sandbox mode.
The former tasks players with overcoming obstacles and environmental puzzles by engaging with the game’s mysterious creatures, while Sandbox Mode is said to be closer to a “god game”, where players are able to sculpt the terrain, manipulate the weather, and interact with flora and fauna. To what end, I do not know, but it certainly looks pretty!
We’ll know more when Paper Beast comes to PlayStation VR on Tuesday, 24th March.