Peer-to-peer matchmaking will remain.
Friday the 13th: The Game had a rocky start back in 2017, with a litany of bugs and technical issues threatening to undermine what was an otherwise solidly entertaining – and commercially successful – horror experience. Despite improvements, Gun Media then fell foul of a lawsuit relating to ownership of the Friday the 13th license, at which point it announced it would no longer be developing new content for the game. Even so, the community has remained.
That rocky road, however, now appears to have reached something of an end; in a post on the official Friday the 13th: The Game forum, lead community developer Matt Shotcha confirmed that Gun Media will be ‘decommissioning’ the game’s dedicated servers later this month, reverting back to the peer-to-peer networking favoured at launch.
Shotcha offered no explanation for the decision, only confirming that Quick Play and Private Matches would remain available via peer-to-peer matchmaking, and that the studio’s database servers will remain active, enabling continue access to player progression and unlocks. Additionally, current Double XP, CP, and Tape Drop Rates will be enabled indefinitely.
These changes will coincide with one final patch for Friday the 13th (patch notes will be shared in the week prior to release), which promises “fixes for a long list of player issues”. Meanwhile, official forums will be archived in a locked state, and social media channels will be “switching to a more minimal approach”, limiting announcements to those deemed “necessary”.
Despite all this, however, Gun Media says it will continue to sell Friday the 13th: The Game, and encourages players to use JasonKillsBugs.com for troubleshooting.
“The team at Gun wants to thank each and every player and fan that has made Friday the 13th: The Game what it is today,” concluded Shotcha, “We know this news is hard to hear, despite being inevitable. We appreciate each and every one of you.”
[su_posts template=”templates/list-loop.php” tax_term=”3780″ order=”desc”]