Will arrive in “forthcoming title update”.
Rockstar has confirmed it’ll be releasing an update that officially implements a recent fan-made fix to reduce Grand Theft Auto Online’s painfully long load times by up to 70 percent.
At the tail-end of February, a programmer going by the name of t0st did a little probing into GTA Online’s notoriously protracted load times – ones that can leave players waiting upward of five minutes to start a game – and made a number of fascinating discoveries.
The full story has been handily transformed into something approaching layman’s terms by Digital Foundry’s Will Judd, but the quick version is that a quirk of GTA Online’s loading processes saw it performing nearly 2 billion (largely pointless) item checks before each game.
GTA Online: Visit the Island of Cayo Perico.
After a bit of tinkering, t0st put together a fix that managed to cut GTA Online’s load times from six minutes to one minute and 50 seconds – an almost 70 percent reduction. The fix was shared to GitHub and the world waited to see if Rockstar would respond. And now it has.
“”After a thorough investigation, we can confirm that player t0st did, in fact, reveal an aspect of the game code related to load times for the PC version of GTA Online that could be improved,” the company said in a statement provided to PC Gamer.
“As a result of these investigations,” it continued, “we have made some changes that will be implemented in a forthcoming title update.”
Rockstar hasn’t shared any details of its fix – there’s no indication whether the official implementation will see a similar 70 percent load time reduction to that experienced by t0st, for instance – and there’s no word yet on a time frame for the official release.
However, Rockstar has confirmed it’s spoken to t0st regarding his discovery, “and would like to thank him again for his efforts.”