Two weeks after the PS4 release.
This time, the series’ procedurally generated adventuring is transplanted to the moon – or rather, far below its surface – and there’s some significant expansion to the original’s much-loved core in the process. For instance, Spelunky’s familiar side-scrolling exploration (Yu previously explained he wanted players to “feel like they’re playing a continuation, both storywise and mechanically”) is now bolstered by new areas, items, monsters, and traps.
Yu’s most recent trailer offered hints at increased structural complexity and richness too, including branching paths and what appears to be a greater focus on set-piece puzzles. Additionally, Spelunky 2 slings in liquid physics to introduce even greater unpredictably to the adventure, alongside rideable mounts, and online multiplayer. And that’s before we even get to the cloning gun, flamethrower, and turkeys.
The original Spelunky was an out-and-out classic – it easily managed to secure a place on Eurogamer’s games of the decade list last year – and we’ll know how its sequel shapes up when it comes to PS4 on 15th September and to Steam on 29th September.
[su_posts template=”templates/list-loop.php” tax_term=”3780″ order=”desc”]